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New version of Quake 3 Defrag

Quake 3 Defrag 1.91.14 cgg release new version of Quake 3 Defrag, now in version 1.91.14 [download]

Changelog 1.91.14:

- silenced flag capture events from other players
- fixed more issues with the vq3 hud
- fixed minor issues with playing demos from other mods
- hud defaults to vq3 when watching demos from other mods - unless df_hud is set to 2
- added /silent console command to exec a string while canceling out console output (eg. /silent record somedemo)

- pruned defrag console messages:

> silenced autorecord once and for all
> removed /respawnpoint set's respawn message
> changed default for df_ghosts_DrawOutput and df_varHelpers_DrawOutput to 0 (no console output)
> added df_noEndOfRunStats with default 0
- added support for ch_recordMessage within defrag
- autorecord no longer shows "recording" screen message
- scoreboard adapts its layout when numerous players are present
- df_autorecord 3 saves demos that tie
- added df_ar_nogsync (better set it to 1 unless your engine requires g_sync for recording demos)
- made df_autorecord 3 the default
- fixed a client fatal error related to the scores server message
- enabled scoreboard in single-player
- allowed ^0 in names
- fixed slightly outdated menu options for df_jumpmeters
- small improvements in restarting the autorecord after a run is complete
- better autorecord verbose messages (df_ar_verbose 1)
- sv_maxclients no longer forced to 1 in sp (remote clients aren't allowed in sp anyway)
- added physics type alongside mapname on the scoreboard
- fixed chs ob info with - prefix not displaying (eg. df_chs1_Info1 -55)


Changelog 1.91.13:

- fixed blocking spawnpoints in fastcaps despite player interference being off
- fixed player interference changeable without game restart
- fixed server configuration for callvotes not being saved
- fixed player stat "best speed" missing when hud's ups meter is off
- fixed triggers with wait time of -1 requiring a map_restart
- fixed a couple issues with the vq3 hud
- fixed player model's head showing wrong skin in fast caps
- fixed demos of ctf games not showing proper team models
- fixed hud showing wrong best time after physics changes
- best ghost is now overwritten in the event of a tie
- autorecord console output made optional - df_ar_verbose with default 0



flag  Morbus   20.01.2009 10:12:01
[2337]w wrote:
@Morbus: Never been there so I don't miss GDF at all, didn't seem to have much influence anyways icon_smile


GDF didnt have that much influence, but it was a nice community with a good athmosphere.

flag  [2337]w   20.01.2009 02:56:21
@Morbus: Never been there so I don't miss GDF at all, didn't seem to have much influence anyways icon_smile

Defrag 2.0? lol...I don't want to demotivate you, but that is very unlikely to be released in the next years, cgg is working on defrag alone, is quite busy with real life projects and spends his freetime on 1.92 icon_smile

flag  eThaD   19.01.2009 17:08:51
one major problem of defrag which i dont like is that when you set respawnpoint in ctf on the other half of map, or just far from enemy flag, at respawn demo is not recording. But when you come closer to flag it starts record and this lags a game a little bit. So this can ruin whole run

flag  Dyxxx   19.01.2009 13:04:08
yea icon_dance

flag  Morbus   19.01.2009 12:24:46
Bunny-Burning wrote:
im so exited.


Jetzt muss nur noch GDF wieder aktiv werden.

icon_exclaim

flag  uN*DeaD|ZERG|AMT (c)   19.01.2009 00:35:34
df 2.0 true =)icon_dance
cgg fix ALL plzicon_wink

flag  Bunny-Burning   18.01.2009 22:52:14
im so exited.

flag  f.l.u.   18.01.2009 19:33:13
allowed ^0 in names icon_biggrin

flag  eL-RetroHelix   18.01.2009 19:32:59
Nice one!
cgg wrote:
New features and significant changes mostly are going into 1.92 now.


I'm really looking forward to 1.92


flag  <nemesis>   18.01.2009 17:46:11
icon_wink good job cant wait for 1.92 version