Nt. Rock
|
29.11.2008 08:11:01 | |
|
Joined: 30. 10. 2005 Posts: 368 ![]() |
simple design yet fun map , in cpm |
|
<nemesis>
|
23.11.2008 17:23:03 | |
|
Joined: 30. 08. 2005 Posts: 1176 ![]() |
I like this map | |
BorisXIV
|
23.11.2008 15:16:58 | ||
|
Joined: 26. 08. 2006 Posts: 27 |
demon wrote:
because I don't want a telle jump in my map and there's plenty of other ways to prevent tr, or not make it profitable like a one way wall, like pornstar almost always uses |
||
uN*DeaD|ZERG|AMT (c)
|
23.11.2008 13:53:26 | |
|
Joined: 17. 02. 2006 Posts: 1123
|
ganja-run7 style... no design and very short map... kop4 u could be better =) |
|
Nt-kop4ik
|
23.11.2008 13:49:22 | |
|
Joined: 08. 01. 2007 Posts: 174 |
dunno, what it means, offline everything is perfect. | |
demon
|
23.11.2008 12:23:49 | |
|
Joined: 13. 05. 2006 Posts: 136 |
Only 100 percent sure method to prevent TRs is making 'tele-start' just like pyro5 made at map '24run'. Why can't you (i mean mappers) do that same way? | |
f.l.u.
|
23.11.2008 11:29:08 | |
|
Joined: 13. 06. 2006 Posts: 322 |
hmmm. not bad, not bad |
|
FalkSter!
|
23.11.2008 10:59:26 | |
|
Joined: 02. 11. 2005 Posts: 610
|
nice start trigger kop4ik |
|
uN*DeaD|ZERG|AMT (c)
|
23.11.2008 10:10:32 | |
|
Joined: 17. 02. 2006 Posts: 1123
|
i thought that no one mapper will not make a maps after dfwc...heh i need start it too =) waiting for my new and AMT maps |
|
[fps]low
|
23.11.2008 00:20:50 | |
|
Joined: 20. 02. 2006 Posts: 248 ![]() |
very short, need some skills )) not bad map )) | |
Bunny-Burning
|
22.11.2008 22:56:19 | |
|
Joined: 22. 01. 2006 Posts: 89 |
OH NOES FIRST D: FIRST TO SEND IN DEMO! :P INURFACE! |
|
-xpocT-
|
22.11.2008 22:20:09 | |
|
Joined: 15. 09. 2008 Posts: 4 |
1st Nice map! |
|
















